So saying the total bit amount says little if you dont know how many channels your using. Since you have possibly many layers and many channels. Now for composing of images its a bit misleading to talk of total numbers of bits per pixel (its ok for traditional image formats like jpeg and png tough).
#Krita vs photoshop 2016 32 bit
the 32 bit color is the reason why this model has been deprecated, because 32 bit color can not actually be displayed as one of the color channels is alpha which isn't a color at all. tough be honest only 8 bit and 32 bit color is confusable with he per pixel variant. This should be considered legacy as its nomenclature clashes with the newer one. The only time this model is generally used is when talking of indexed color formats or monitor color mode. The older model describes total memory usage per pixel. An older total bits per pixel, and a newer colors per channel. There are 2 ways to describe color depth. But clearly it mostly depends on the result you expect while painting. 16 bits may matter (and some editors may hide it from you), linear color spaces can be really great and they need 16 bit, also it produces much less banding due to math on smudging paint methods to mimic wet techniques. Particularly I answered a question about painting here that can answer a lot of doubts: Particularly by being "transparent" about how things are done Krita works in a way completely different from Photoshop (and it is good, you get to learn a lot! Maybe it will cut a lot of work needed to get familiar with weird color mixing and " magic"). This discussion was somewhat vague as I myself had near zero experience with digital painting. And most importantly, any advantage in sRGB color space work. I've noticed that working in a floating point precision is important for HDR paint, but apart from it I'm still not sure if there exist any advantage.
#Krita vs photoshop 2016 code
That makes for two people working full-time on Krita (one of them the project lead, which eats into coding time): then there are two volunteers who help with kickstarter and communication, a volunteer webmaster/UX designer, a volunteer bug triager, three or so summer of code students doing a 3-month project, and now and then a flurry of volunteers who want to hack on the codebase.īut developer-wise, it's about one and a half person shouldering most of the burden at the moment, as a quick look at the github mirror stats shows: įor this year's fund raiser (not sure if it'll be a kickstarter again), the theme is going to be "Stability, stability, stability!" - we've added so much stuff in the past years, while still fixing about 1200 bugs a year, that it's time to take a breath and clear out the bugzilla backlog, and do some serious polishing.I'm starting in digital paint and I cant figure if it would be better to work in a 16 or 32 floating point bit rate depth, or even neither? So I'm looking to make supporting me working full-time on Krita sustainable as well fortunately our three daughters have left the house, so it's just me and my wife who need to live on the income. Then sales of dvd's and so on, donations, and sometimes special, bigger donations, also bring in money, and I'm currently living from that income, together with my wife, since it turns that trying to combine a paying freelance gig for four days a week and doing krita for five, six days a week isn't sustainable. We've given him a raise this year, since it's the fourth year we've got him full-time! That wouldn't be enough to hire a receptionist for Adobe, but it's almost enough to pay for a single Krita developer, Dmitry. While it's me, Dmitry and a few others carrying the load.Ī kickstarter brings in about 30k to 40k euros, before kickstarter takes its part.
#Krita vs photoshop 2016 professional
We might have done too good a job already: there are a lot of people who think that there's a big company with scores of employees and a professional help desk behind Krita. There are just too few people helping out too few people who remember that Krita is an open source project, that it's really easy to start hacking on it, and that it's really easy to start helping out with helping others and doing bug triaging. ), but it sometimes gets very hard to deal with some people :-( I want to help them, but I cannot fix Ugee's drivers, and I want to help, but I also need to find time to code. We try to keep up on tumblr, reddit, twitter, facebook, the forums, email, irc, phone calls even! We love our users, we love what our users are doing (see. There are a few other people who help answering questions and triaging bug reports and things - and that is it. I am the maintainer, and I'm currently working full-time on Krita because I got burned out on my paid job, but that's not really funded.
![krita vs photoshop 2016 krita vs photoshop 2016](https://www.stechies.com/userfiles/images/photoshop.jpg)
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We have been able to fund one full-time developer, Dmitry, for the fourth year now.